GDE Online handles the minutia of distributed data management for GDE clients by providing simple, reliable, fast data access to clients on any platform.
You will not be let down with this data editor. Save yourself time with searching and testing; just get this and move forward with your game creation.
**This is THE trusted asset for using Google Sheets** I've been using this asset for almost 2 years now. It's made balancing and localizing my project SO MUCH EASIER. No more looking through folders of ScriptableObjects or pouring through massive XML/JSON documents. If your project is like mine and is heavily data dependent, this is a life saver! Money well spent.
No more faffing about with serialized data types! Extremely easy to use and convenient. The spreadsheet import makes management of data a cinch. Plus it’s properly documented in English rather than jargon or basic auto-doc! Support is first rate on the forum. If your game has data, this is a must have.
After installing and a brief tutorial, I was good to go! This is one of the great time savers. Sent in a support email and had a response within 30 minutes! Recommended!
I have been heavily using this asset now over several months and it is now the vital data core of my project. I have used almost all features now and am familiar with the architecture. The more I used it, the more i changed my project and replaced as much data handling as possible with it. If possible I would give it 10 stars, it is really rock solid and makes complex database handling in Unity a pleasure.
If you have a lot of data to manage in your game you should have this asset! It's easy to use and just works the way it should. Support is great as well (check the forum to see the quick reactions to questions). Well done!
The way the editor handles new data types is amazing. I like being able to create a database of items all from one editor, then access those items in code as normal classes, instead of using some type of key method.
Every game needs a tool like this, especially a game with lots of data such as items and enemies. I usually use excel to setup my game data and this tool looks similar to my working process but it works both in unity and Excel. GREAT! It supports unity types such as Game Object, so no need reference objects by ID but reference the target object directly!
This makes it so much easier to work with a team to develop and refine content & variables for an app. Don't know how I'd get by without it!
Owned this for over four years and GDE is regularly updated. This is a battle tested asset where the developer updates and answers questions promptly. The asset store is littered with assets that have been dropped after a few months by the developer leaving you high and dry, GDE is not one of them. I highly suggest that you try and buy this asset, its easy to use and there's plenty of help in the docs / videos or forum. Great for Playmaker users as well.
It is super easy. Register, Create a Game, Serve up your Master Dataset, done.
Keep us going with a complete meal in a bottle. Yes we actually drink this every day.